19 Twink Enchantments
From GnomiesWiki
So you finally got that cool piece of armor or that last weapon that you need right? What's the next step? To get it enchanted of course! Many people would say that it's not even the gear but the enchantments that you put on that gear that makes the difference at the level 19 bracket. They may very well be right since the enchants you're likely to put on your gear will imbue it with stats many times that of the stats on the gear itself. What I will attempt to do on this page is to outline some of the most popular enchants to put on your weapon or your armor. If you think I'm missing anything, please let me know and I'll do my best to add that information for everyone. Thanks!
Contents |
[edit] Armor Enchantments:
Chest Pieces:
Enchant Chest - Greater Stats (+4 to all stats) - Requires 4x Large Brilliant Shards, 15x Illusion Dust, and 10x Greater Eternal Essences. A great all around enchantment for a 19 twink. Definitely worth getting if you can afford it.
Enchant Chest - Major Mana (+100 mana) - Requires 3x Greater Eternal Essences and 1x Small Brilliant Shard. Cheap and worth it if you're a caster. A good caster alternative to +4 all stats.
Enchant Chest - Major Health (+100 health) - Requires 6x Illusion Dust and 1x Small Brilliant Shard. A good melee alternative to +4 all stats.
Gloves:
Enchant Gloves - Superior Agility (+15 AGI) - Requires 3x Small Prismatic Shards, 3x Greater Planar, and 2x Primal Air. In my opinion, the best enchants for rogues. The +15 agility makes a huge difference at level 19 and will increase your dodge tremendously.
Enchant Gloves - Greater Agility (+7 AGI) - Requires 3x Lesser Eternal Essences and 3x Illusion Dusts. A very good and cheap alternative to the +15 agility enchant.
Enchant Gloves - Greater Strength (+7 STR) - Requires 4x Greater Eternal Essences and 4x Illusion Dust. Great for you warriors.
Enchant Gloves - Shadow Power (+20 Shadow Spells) - Requires 3x Nexus Crystals, 10x Large Brilliant Shards, and 6x Essences of Undeath. Very nice for a warlock; not very useful to a priest though.
Enchant Gloves - Fire Power (+20 Fire Spells) - Requires 2x Nexus Crystals, 10x Large Brilliant Shards, and 4x Essences of Fire. Very expensive, but who's counting when you're twinking?
Enchant Gloves - Frost Power (+20 Frost Spells) - Requires 3x Nexus Crystals, 10x Large Brilliant Shards, and 4x Essences of Water. Gives you +20 to frost spells. That's quite a boost at level 19, but you'll pay for that power.
Enchant Gloves - Healing Power (+30 Healing Spells) - Requires 3x Nexus Crystals, 8x Large Brilliant Shards, and 1x Righteous Orb. Not bad if you're twinking a healer. I wish we had more twinked healers :-).
[edit] Weapon Enchantments:
1H Weapons:
Enchant Weapon - Agility (+15 AGI) - Requires 6x Large Brilliant Shards, 6x Greater Eternal Essences, 4x Illusion Dust, and 2x Essences of Air. For melee classes, Agility will directly affect your armor, crits, and dodge percent. Especially for you rogues out there.
Enchant Weapon - Mighty Intellect (+22 INT) - Requires 15x Large Brilliant Shards, 12x Greater Eternal Essences, and 20x Illusion Dust. For casters, this will add 220 mana to your overall mana pool as well as increase your spell critical rating.
Enchant Weapon - Strength (+15 STR) - Requires 6x Large Brilliant Shards, 6x Greater Eternal Essences, 4x Illusion Dust, and 2x Essences of Earth. For warriors and other melee classes, this will directly affect how hard you hit and at level 19 will increase your DPS tremendously.
Enchant Weapon - Superior Striking (+5 weapon damage) - Requires 2x Large Brilliant Shards and 10x Greater Eternal Essences. Does exactly what it says it does -- adds +5 damage to your 1H weapon.
Enchant Weapon - Spell Power (+30 spell damage) - Requires 4x Large Brilliant Shards, 12x Greater Eternal Essences, 4x Essences of Fire, 4x Essences of Water, 4x Essences of Air, and 2x Golden Pearls. Definitely not cheap, but if you want it, you gotta pay for it.
Enchant Weapon - Healing Power (+55 healing) - Requires 4x Large Brilliant Shards, 8x Greater Eternal Essences, 6x Living Essences, 6x Essences of Water, and 1x Righteous Orb. If you're a hardcore WSG healer, this is the ultimate enchantment for you. Expesnive, but we'd love you for it.
Enchant Weapon - Lifestealling (chance to steal 30 life on hit) - Requires 6x Large Brilliant Shards, 6x Essences of the Undeath, and 6x Living Essences. Relatively inexpensive as far as enchantments go. Finding someone that can do it is the challenge. I had it once and it didn't proc often enough for me to keep it since I killed my opponents so quickly and 30 health was not enough. I traded it in for +15 agility.
Enchant Weapon - Crusader (chance to heal for 75-125 and grant +100 attack power) - Requires 4x Large Brilliant Shards and 2x Righteous Orb. A popular enchant for warriors and rogues. I've never tried it on a twink so I can't tell you how effective it is.
Enchant Weapon - Fiery Weapon (chance to blast its target with fire) - Requires 4x Small Radiant Shards and 1x Essence of Fire. A cheap enchant but it procs often and will add to your DPS.
Enchant Weapon - Icy Chill (chance to slow target on hit) - Requires 4x Small Brilliant Shards, 1x Essence of Water, 1x Essence of Air, and 1x Icecap. When it procs, it works great. But if you're using it to hopefully slow down the flag runner, good luck. I've heard a lot of complaints that it doesn't proc nearly enough.
[edit] Libram Enchantments:
Libram of Voracity (+8 INT to Head or Legs) - Requires 30g, 1x Black Diamond, 1x Libram of Voracity, 4x Whipper Root Tuber, and 4x Crystal Force. Whipper Root Tubers can be found in Felwood and Crystal Force is made in Un'Goro Crater. Both are BOP and the quest requires a minimum level of 52 to start, so get a 60 to do it for you.
Libram of Tenacity (+150 Armor to Head or Legs) - Requires 30g, 1x Black Diamond, 1x Libram of Tenacity, 4x Crystal Ward, and 1x Eye of Kajal. The Eye of Kajal can be found in Blackrock Depths in the Dark Coffer room. You'll need 13 coffer keys and the vault key.
Libram of Rumination (+150 Mana to Head or Legs) - Requires 30g, 1x Black Diamond, 1x Libram of Rumination, 1x Gizzard Gum, and 1x Black Blood of the Tormented. Gizzard Gum is obtained via a repeatable quest in the Blasted Lands. The Black Blood drops inside BRD.
Libram of Protection (+12 Dodge Rating to Head or Legs) - Requires 1x Pristine Black Diamond, 1x Libram of Protection, 2x Large Brilliant Shard, and 1x Frayed Abomination Stitching. The Frayed Abomination Stitching drops in Stratholme.
Libram of Constitution (+100 Health to Head or Legs) - Requires 30g, 1x Black Diamond, 1x Libram of Constitution, 1x Lung Juice Cocktail, and 4x Night Dragon's Breath. The Lung Juice Cocktail is from a repeatable quest in the Blasted Lands. The Night Dragon's Breath is found in Felwood.
[edit] Burning Crusade Enchantments:
Nethercleft Leg Armor (+40 STA and +12 AGI to Leg Armor) - Made with leatherworking. Requires level 60 to use and cannot be done via the Do Not Trade slot in the trade window. This effectively means that it'll only work on BOE items. Give it to the 60, he'll enchant it and then give it back to you.
Clefthide Leg Armor (+30 STA and +10 AGI to Leg Armor) - Made with leatherworking. Requires level 60 to use and cannot be done via the Do Not Trade slot in the trade window. This effectively means that it'll only work on BOE items. Give it to the 60, he'll enchant it and then give it back to you.
Cobrahide Leg Armor (+40 Attack Power and +10 Critical Strike Rating to Leg Armor) - Made with leatherworking. Requires level 60 to use and cannot be done via the Do Not Trade slot in the trade window. This effectively means that it'll only work on BOE items. Give it to the 60, he'll enchant it and then give it back to you.
